Overview

Left Behind is a short, point-and-click escape room game where you play as a small child named Kotori. Waking up thirsty one night, you find the door locked and must search the room for clues. As you piece together puzzles, you reminisce and reflect on the memories tied to familiar objects.

Built as a group final project for Critical Videogame Studies (late October–early December, 2022), the game explores spatial storytelling and how players associate meanings with physical objects.

Download (Mac & Windows) Artist Statement (PDF)

In-game scene

Design Goals

In Left Behind, the central theme is remembrance. Typical room escapes emphasize interacting with objects; we merged those interactions with narrative, inviting players to reflect on how memories cling to the tangible — objects as symbols of the people we know, love, and try to remember.

Screenshot 2

My Contribution

  • Game design (core loop & progression)
  • Puzzle design (object-driven clues & locks)
  • Shaping the room’s affective and symbolic beats
  • Iterating on interactions to support spatial storytelling

Trailer

Engine/Stack Web (HTML/CSS/JS)
Course Critical Videogame Studies (Fall 2022)
Team Group project (roles varied)