(Don’t Fear) The Reaper is a tabletop role-playing game
(TTRPG) designed as a class project for Intro to Game Design
(January–February 2023). Inspired by
The Quiet Year and the Belonging Outside Belonging
system, it explores how communities confront
conflict, entropy, and existential inevitability.
Across 30 turns, each spanning a century, players chart the
rise and fall of spacefaring civilizations that coexist in the same
galaxy. Through tokens, events, and creative storytelling, players
collectively build a cosmos under the shadow of the inevitable:
the Reapers are coming.
Players embody interstellar civilizations striving to survive amid
moral and material collapse. Conflict and cooperation unfold
through
community tokens, wars, and
rituals of remembrance, as each player imagines how their
people respond to cosmic doom.
Design Approach
(Don’t Fear) The Reaper invites players to negotiate the
tension between collective meaning-making and
inevitable loss. We aimed to foster emergent narrative
through mechanics that enable creative agency yet maintain the
awareness of mortality and transience—the very limits of human
play.
Mechanics overview
30 turns, each representing a century of development
War and Capital tokens shape inter-civilization relationships
Card-based prompts generate narrative events and moral dilemmas
The Reaper’s arrival acts as a structural inevitability and
narrative constraint
Format Tabletop role-playing game (TTRPG)
Team Andrew Lin, Yiming Su, Sanaiya Luthar
Duration Jan–Feb 2023 (2 weeks)
Tools Prototyped with printed card decks and manual token
systems